Mako Ruu replied to Correct me if I'm wrong July 1, 2020 @ 1:02:36 pm PDT
I am here to correct you because you're wrong.
-Flying transports are still in the game. We see the Corpo V starting his quest by taking one to Lizzy's (A bar in night city.) They were never player controlled, and were only a small scene for certain Corpo missions.
- Metro stations were a method of fast travel around the city. They have replaced with a more efficient fast travel system. (It will be sad to not sit and watch the city as you wait in the metro, though.)
- Vehicle customization was scrapped because of time constraints. It may be added later as a free DLC.
- There are still third person cutscenes. At least 3 - 4 were seen in the opening hours of the game.
- I don't know what you mean by roleplaying system.
- Flathead was removed because it was originally used for investigating areas and quests, it has now been replaced by Braindance.
-Wall Running was never a thing. There was never any parkour sort of mechanics in the game. One could jump, and then stick to the wall with the mantis blades for a drop-down sort of attack with them. It has been removed to streamline level verticality.
Certain design choices change over the course of a games development. This doesn't mean they're just chucking sh*t aside and scrapping all the mechanics of the game. They're fixing and balancing things so that it can be the best experience for the story they want to tell.
-Flying transports are still in the game. We see the Corpo V starting his quest by taking one to Lizzy's (A bar in night city.) They were never player controlled, and were only a small scene for certain Corpo missions.
- Metro stations were a method of fast travel around the city. They have replaced with a more efficient fast travel system. (It will be sad to not sit and watch the city as you wait in the metro, though.)
- Vehicle customization was scrapped because of time constraints. It may be added later as a free DLC.
- There are still third person cutscenes. At least 3 - 4 were seen in the opening hours of the game.
- I don't know what you mean by roleplaying system.
- Flathead was removed because it was originally used for investigating areas and quests, it has now been replaced by Braindance.
-Wall Running was never a thing. There was never any parkour sort of mechanics in the game. One could jump, and then stick to the wall with the mantis blades for a drop-down sort of attack with them. It has been removed to streamline level verticality.
Certain design choices change over the course of a games development. This doesn't mean they're just chucking sh*t aside and scrapping all the mechanics of the game. They're fixing and balancing things so that it can be the best experience for the story they want to tell.
July 1, 2020 @ 1:02:36 pm PDT