Sardukhar replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 13, 2019 @ 2:17:20 pm PDT
Dev Answers:

Most of what follows must be seen as temporary and subject to change. There are no promises being made here and you are not guaranteed results. Batteries are not included! So, see these as what they are - CD Projekt Red developer posts from the Net that represent -that answer- at -that time-.

And no more. Things change in development right up until release.

Let's have a good time and pleasant read and be kind to each other, thanks.
------------------------------------------------------------------------------------------------------------------------------------
Here is the perfect way to begin:

Marcin Momot: "On behalf of the whole team, thank you very much for your kind words and for the trust you have in us."

Adam Kiciński, President, CD Projekt Red S.A.:

"We always look at the quality because we truly believe in it."

Spoiler------------------------------------------------------------------------------------------------------------------------------------

>\Are there official preorders anywhere yet?

Yes! https://www.cyberpunk.net/ca/en/pre-order


>\Does the physical PC version come with a disc or a code? If code, for which platform?

June 17/19 Vattier: "Yes, box with PC edition will contain a GOG code.

Due to the size of the game, it would require an unrealistic number of DVDs. We considered using BluRay discs, but a standard PC config doesn't include a BluRay Drive, so we decided to use the next most convenient solution. "


>\Will we get some kind of playable demo/beta before release?

Feb 1/19 Lilayah: "We have no plans for that."

>\Multiplayer?

June 15/19 Paweł Sasko: "We’re not really working on multiplayer, our sole focus is single-player. We’ll do that, then we’ll see. We’re not saying no but we’re not saying yes. If something does happen it will definitely be post-launch and that’s as much as I can say right now.”



General Gameplay Questions

>\Isn't this game really an FPS? Or an FPS RPG or Immersive Sim?

June 15/18 Vattier: "Cyberpunk is not an FPS. It's not a shooter with RPG mechanics either. Cyberpunk is a role-playing game with attributes, skills, perks, items and choices with consequences. First person perspective is a tool we decided to use for narrative reasons. "

UPDATE: (some worries re: description, action elements, etc since last year):

July 15, 2019 Quest Director Mateusz Tomaszkiewicz: "Our game is still first and foremost an RPG "


>\Have you replaced the Lifepath-Childhood Hero? What are the Lifepath options now?

July 1/19 Paweł Sasko: "You can be Nomad, Corpo or Street Kid. Each of that Lifepaths has a different starting location and story background that are strongly connected with the origin story."


>\Can we join a faction like the psycho squad?

July 1/18 Vattier: "Freedom is the biggest value for cyberpunks, so they wouldn't permanently join any faction. In the game you will be able to work for various factions, but it won't be possible to join them ... We're not planning to introduce any reputation indicators for factions. Your reputation will be measured by a general Street Cred - reflecting how you're seen by the street. You will be able to increase it through side missions and it will allow you to unlock access to additional content, such as new shops or new missions."


>\100% non-lethal runthrough?

June 10/19 Paweł Sasko: "But everything else [that isn't super lethal like a bazooka] actually has a nonlethal option," he said. "Pretty much every gun, pretty much every cyberware, you're able to use in a nonlethal way. You're able to knock them down, choke them, make them sleep and so on. There are ways not to kill them and spare them, like the way you could do with Sasquatch, the boss. "

>\Can you do non-lethal even in cutscenes and cinematics?

June 23/19 Lilayah: "It is possible to do non-lethal, including cinematics, but you might still have to hurt people, or you might have to walk out of the fight and have this affect narrative. "


>\Will there be multiple Difficulty Settings?

July 17/19 Alvin Liu: "Yes, of course, of course. The most fun one I think will be the Hardcore setting where we turn off the UI you live as well. And that will be a real challenge for a lot of players. Also, at the same time, if you want to play more casually for the story and maybe you’re not experienced with shooters, which was a real big concern for us. We want to tell a story and maybe you’re a big fan of The Witcher and you’re not comfortable playing a shooter, we have settings available for that. "


>\Will the HUD and Damage Numbers above the heads be adjustable?

Aug 28/18 Marcin Momot: "That is exactly our plan. A lot of HUD elements (including damage numbers) will be optional. "


>\Is Netrunning in the game? Is it a big part of the gameplay?

August 21/18 Kyle Rowley: "Assassinating people and controlling devices by remote...Netrunning is a core pillar of our gameplay."

June 23/19 Lilayah: "You can use nano-wire to hack people from a distance. You can also hack hardware ports to tap into hardware and other people. The eyes during netrunning is a cool effect. Your body turns into a giant CPU, hence the icebath. You can also see people who netrun"


>\Are there mini games?

June 2019 Lilayah: "Hacking for sure, and we have other activities in mind. Streetracing! Visiting a shooting range to level up your shooting skills. We'll surprise you! "

>\Will there be a card game in 2077? As Gwent was for Witcher?

August 2/19 Rafal Jaki: "There is no plan to have a card game in the video game.”


Combat/Movement Questions

>\Can you go prone?

Sept 5/18 Kyle Rowley: "You can see your feet (And body) but we don't allow prone atm. "


>\Is jumping context-activated or anytime?

June 16/18 Kyle Rowley: "You can jump any time. It's not context driven. "


>\Do enemies fight with limbs shot off?

June 17/18 Kyle Rowley: "Yes they do. We have a wounded state when limbs are dismembered. "


>\Can I attack anyone? Any NPC?

July 2019, Twitter: "Hey there. You won't be able to attack children or NPCs connected with the plot, but other than that you can be aggressive towards most people you meet."


>\Are there things like API (Armor Piercing Incendiary) rounds? (Miiight be Sard's favourite 2020 ammo..had no influence on this featuring. Honest)

July 2019 Alvin Liu: "You can change a gun’s type to maybe start shooting thermal bullets, which can actually light on fire because they’ve just built up so much heat. " (Wheeeeeee!)
Last edited: Aug 11, 2019
All posts are typically and brilliantly my own, unless you see my Moderator Voice. | We have Rules! Read 'em! | CP2077 Developer Answers! | Interested in the Lore behind the E3 Trailer?
Report Edit History Delete IP RED Points:zzballack, R4Z1EL84, Draconifors and 3 others
Sardukhar
SardukharModerator#2
Jun 16, 2018
Game Design/Music/Media Questions

>\What is the most important thing when planning a quest?

Sept 11/18 Bensensimmerns: "Honestly, the most important thing is to have an idea for a story that's interesting and speaks to the themes of the game. Usually that comes first, and then we think about what would actually be the interesting gameplay connected to it. So usually we only go ahead of the quest if it gives us a good opportunity to do both."


>\Who created the music in the demo?

Aug 28/18 Marcin Przybyowicz: "All music assets (all but one, to be precise) were composed and produced internally, including Chippin' In and other radio/media tracks."

>\Which band made the Chippin' In song? Will they be the band Samurai you hear in 2077?

July 2/19 Marcin Przybyłowicz: "..the massive riffs, powerful drums, and hard-hitting vocals the guys from Refused deliver as Samurai have blown me away.”

>\Any chance to hear the 2018 version in the game? As a cover or part of a soundtrack release?

June 16/19 Lilayah: "We will only include the latest version of Chippin' In in the game." and to the cover/soundtrack: "Nope, nope."


City/World Questions

>\Number of Districts?

CDPR Handout, 2018: Six. City Center, Heywood suburbs, industrial area Santa Domingo, high class Westbrook, Mid/lower class Watson and ruined Pacifica.

>\Number of Gangs?

June 2019, Lilayah: "There are quite a few gangs. 6 different districts and each has their own gang. There are sub-gangs, but it's too early to say and too spoilery. More details to come later. "


>\What's the weather like? Bright and sunny or?

Aug 29/18 Benzenzimmern: "Hey, we'll have daytime, we'll have nighttime, we'll have sunny days, rainy days, gloomy days, etc.. It's a big game, and we only showed a small slice so far. "

>\Can we go outside the City?

June 13, 2019, Paweł Sasko : “But the game isn’t only Night City. There’s an area surrounding it, the Badlands. You can leave the city and explore, see what the world looks like outside the city and… it looks harsh outside the city. But you have quests there, contracts you can do, and you’ll be sent there by the main story as well. And there are also a few other surprises.”


>\How big is the game? How many miles of roads are there? I heard 12...?

July 11/18 Benzenzimmern: "It has however many miles of road we're making it at the moment. If you heard any specific predictions about the size of the game or the length of our roads, they're not accurate, as we're constantly developing and iterating. What I can say is that Night City is a big, dense, awesome place ;D "


Companion/Romance Questions

>\Are there always companions?

Aug 31/18 Benzenzimmern: "Hey, like in The Witcher, if the story calls for it, you will have a companion or two for a mission, but we don't want to do a "companion system" where you're never alone. "

>\How does this work in-game?

Aug 31/18 Benzenzimmern: "...it can also be dependent on the choices you made. Sometimes if you leave someone behind and it makes sense for the story for them to stay behind, we'll do it. And another time they might catch up. Whatever works best in a situation. "

>\Tell us of Romance! Dancing, scented shoulders, pupils widened by desire or wine...

June 2019, Lilayah: "Romance is a big part of gameplay. You can romance other characters and it's up to you how deep those relations are. Unlike Geralt, you can define V's own sexuality and sexual orientations. Other NPCs and characters already have preset preferences though. "

>\Full nudity in game?

June 2019 Lilayah: "Full nudity will still be in the game. Of course it will be. "


Perspective Questions

>\Will we be able to see our character while in the inventory screen

June 18/18 Kyle Rowley: "You'll see your character in the inventory. "


>\FOV, head movement options?

June 2019, Lilayah: "There's also the option to walk around like a normal person and disable bobble-head mode and motion blur on V's vision. We've listened carefully to the people who had trouble with First Person Perspective. "


>\Can you see your own limbs, etc? Perspective on own body?

June 16/18 Kyle Rowley: "We have it. If you look down you can see your body and legs. We also show it when vaulting, sliding "


>\Can we see hands when shooting, etc?

June 16/18 Kyle Rowley: "Yes, although we have different poses depending on the weapon of course."


>\Does the view stay in First Person while aiming from cover?

June 16/18 Kyle Rowley: "Yes, always remain in FPP."


>\Is dialogue a third-person cutscene? Like Witcher 3?

June 16/18 Kyle Rowley: " It doesn't mean dialogue no. All dialogue options are done in FPP. This ensures we keep a seamless FPP perspective to maintain immersion."
Last edited: Aug 16, 2019
All posts are typically and brilliantly my own, unless you see my Moderator Voice. | We have Rules! Read 'em! | CP2077 Developer Answers! | Interested in the Lore behind the E3 Trailer?
Report Edit History Delete IP RED Points:R4Z1EL84, Draconifors, Sild and 2 others
Sardukhar
SardukharModerator#3
Jun 16, 2018
Character Questions

>\Is there a morality meter of some kind? Like Paragon/Renegade?

Dec 6/18 Benzenzimmern: "We won't do an arbitrary morality meter for Cyberpunk. We try to handle these things in a more organic way, by tracking choices you make, and how they affect the people you interact with.
So a ganger on the other city of the city won't care if you told a fixer to ♥♥♥♥ off, but the fixer might remember (or maybe they know each other, so now you got a whole new situation on your hand). Basically, we try to keep it as true to life as possible. "

>\Are there skills? Stats? Perks? How do they improve?

July 26/18 CP2077 Twitter: "We have Attributes like STR, REF etc. which can be raised by leveling up and Installing body cyberware; Skills, raised by successfully performing actions (Hacking, Crafting, Short Guns, Long Guns etc.); Perks unlocked with both Street Cred and XP."



September 13, 2019 @ 2:17:20 pm PDT

Add Comment
Type in a Nick Name here
 
Cyberpunk 2077

Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt. Adapted from the tabletop game Cyberpunk 2020, it is set fifty-seven years later in dystopian Night City, California, an open world in which players assume the role of "V".
Search Replies
Search Replies by entering your search text above.