Our Unofficial FAQ, Developer Answers and Everything We Know Threads.
These are -unofficial- please note, but are pretty up to date and subject to steady improvement.
FAQ: https://forums.cdprojektred.com/index.php?threads/unofficial-cyberpunk-2077-faq.10970267/
Dev Answers! https://forums.cdprojektred.com/index.php?threads/current-developer-answers-to-your-cp-2077-questions.10970951/
What We Know So Far: https://forums.cdprojektred.com/index.php?threads/everything-weve-heard-so-far-about-cyberpunk-2077.11008534/
Sep 13, 2019 @ 2:13pm
author_name
Sardukhar
author_link
https://steamcommunity.com/profiles/76561197969001907
post_raw_date
Sep 13, 2019 @ 2:13pm
source_url
https://steamcommunity.com/app/1091500/discussions/0/2564160288793076604/
TraShe replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 24, 2019 @ 12:08:41 am PDT
It would be nice to have a "keep the UI visible while in hardcore difficulty" and make it optional.
Imagine playing Death March at TW3 with no UI or minimap, no health indicator, no vigor bars etc. I always play every game on max difficulty from the go removing UI will make it so that some of us will miss a core part of the experience or not play hardcore at all. (the UI is an immersive element bound to kiroshi´s why take it away?)
Also It would be a nice addition if character customization came with a way to mix and match not just voices, pronouns and bodies but the full package (genitalia). There is nothing wrong in having a female body structure with male genitalia (as the model shown in the Nicola add <3) and viceversa, some of us would really apreciate it.
P.S. Please don´t be rude if you have nothing positive to say about my comment move along and just ignore me.
1:38 am, May 4, 2020
replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 24, 2019 @ 12:08:41 am PDT
It would be nice to have a "keep the UI visible while in hardcore difficulty" and make it optional.
Imagine playing Death March at TW3 with no UI or minimap, no health indicator, no vigor bars etc. I always play every game on max difficulty from the go removing UI will make it so that some of us will miss a core part of the experience or not play hardcore at all. (the UI is an immersive element bound to kiroshi´s why take it away?)
Also It would be a nice addition if character customization came with a way to mix and match not just voices, pronouns and bodies but the full package (genitalia). There is nothing wrong in having a female body structure with male genitalia (as the model shown in the Nicola add <3) and viceversa, some of us would really apreciate it.
P.S. Please don´t be rude if you have nothing positive to say about my comment move along and just ignore me.
12:04 pm, June 19, 2020
clambchowder replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 13, 2019 @ 8:34:54 pm PDT
Good to know! :DOriginally posted by Sardukhar:Oh we aren't "new" per se. CDPR just recently sent us here. We've been at this crazy job at the behest of our Polish Masters for awhile.
Thanks though!
CDPR keeps an eye on forums for ideas and user feedback, so feel free to ( in a friendly, respectful constructive manner of course) pass on your thoughts on the game in this and other threads.
1:38 am, May 4, 2020
Sardukhar replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 13, 2019 @ 7:41:18 pm PDT
Oh we aren't "new" per se. CDPR just recently sent us here. We've been at this crazy job at the behest of our Polish Masters for awhile.
Thanks though!
CDPR keeps an eye on forums for ideas and user feedback, so feel free to ( in a friendly, respectful constructive manner of course) pass on your thoughts on the game in this and other threads.
1:38 am, May 4, 2020
Sardukhar replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 13, 2019 @ 2:17:42 pm PDT
Dev Answers Part II:
>\Is Cyberpsychosis a thing? Will it limit our cyberware/human interactions in game?
July 18/18 CP2077 FB: "Yes, cyberpsychosis is definitely a thing. But to what extent it will be able to affect V – we shall see. "
>\How does this Street Cred thing work vis-a-vis gear and gameplay?
July 2019, Alvin Liu: "because you look super cool, so you get more street cred game. It’s like, hey, you get more street cred experience because you looked cool killing someone. And that to us is a cool balance for items that might make no sense combat wise but because of that, you earn more reputation doing it, which actually makes sense gameplay-wise. "
>\Is the dialogue voice-recorded?
June 16/18 Kyle Rowley: "It's voiced. :) "
Cyberware Questions
>\ Are implants a must?
June 15/18 Kyle Rowley: "As of now: Some implants will be required (or you will have the option to choose between X, Y and Z) in order to progress but most are optional. Note: Still subject to change etc etc. "
>\Can we take implants from dead NPCS?
July 30/18, Lilayah: "The player cannot "harvest" body implants from dead enemies."
>\How much cyberware CAN you put in? As much as a cyberpyscho? Can you go cyberpsycho?
June 18/18 Max Pears: "You won't upgrade yourself to implement your cyberwear as much as cyberpychos. Because if we allow players to do so, the story will go wrong. Our priority is story of course...there is a limit."
Last edited: Jul 17, 2019
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Sardukhar
SardukharModerator#4
Jun 16, 2018
Gear/Vehicle/Housing Questions
>\Weapons? Weapons!
June 30, 2019 Mateusz Tomaszkiewicz :“You can customize the weapons in a number of ways,” said Tomaszkiewicz. “You can attach scopes, you can attach silencers, things like those. It’s based, of course, on a specific weapon and how many slots for improvements they have. As for how many types of weapons we have— I remember just a number of them. But we have quite many of them. So there are melee weapons: katana, hammer, knife, nanowire — which is basically these wires that you can use to fight. But you can also use them if you’re a Net Runner to hack remotely into people or devices. On top of that we have a number of ranged weapons: we have heavy guns, light guns, light machine guns, revolvers, sniper rifles.”
>\How many weapons can you carry?
June 18/18 Kyle Rowley: "We want weapons to feel meaningful but at the same time we do want you to carry a variety. As said, we will talk about it more later for sure. "
>\Can we mod weapons? Our apartment? Our vehicle?
March 19/19 CDPR Twitter + Lilayah: "Players will be able to customize weapons using a variety of attachments like sights or weapon mods." "Apartments? No customization there. We're still looking into the customization of your vehicle. "
>\Can we change jackets? Get other kinds of clothing?
June 2019 Lilayah: "Yes, you can switch jackets. The clothing is also different depending on the background you picked... corpo, street kid or nomad. Of course, you can switch those too for something else. "
>\Do you have rare items? Like, different quality of items?
June 17/18 Kyle Rowley: "We have rarity of items, yes."
>\Can we own multiple homes?
June 15/19 Paweł Sasko : "Right now we are not planning to give players option to buy more apartments - you own 1 (that has some gameplay functions) and garage (with motorcycles and cars). "
Vehicles
>\Are Vehicles destroyable?
July 20/18 Lilayah: "We will have destructible vehicles."
>\Can you steal cars or are you limited to just one?
June 16/18 Kyle Rowley: "Yes you can steal cars. Not limited to one. "
>\Do you have animations for entering and exiting these cars?
June 16/18 Kyle Rowley: "Yes for animations for entering and exiting vehicles. "
Last edited: Jul 23, 2019
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Sardukhar
SardukharModerator#5
Jun 16, 2018
Technical Questions
>\What are the system requirements for Cyberpunk 2077?
June 20/18 Lilayah: "Requirements for the game have not been announced. "
2019: "As for System Specs for PC, we'll talk about those in early 2020 at the soonest, when we're actually done with development. "
>\Will modding be supported?"
Feb 25/19 Lilayah: "At this point modding support is not our priority".
>\Current or Next-gen consoles?
June 17/18 Patrick Mills: "The current console generation is what we're aiming for. We are aiming for Xbox One, PlayStation 4, and of course PC as well."
>\Plans to import to next gen?
June 2019 Lilayah: "We're completely focussed on the current gen PC, XBone and PS4. The system specs for the new generation aren't even out yet and we know as much about them as you guys. It's too early to think about that."
>\Is there VR Support?
July 2/18 Lilayah: "Cyberpunk 2077 wont have VR support, at least currently we have no such plans "
>\Will there be a Photo Mode?
June 12/18 Lilayah: “We are planning to have a photo mode in the game”
>\Will there be loading screens from area to area?
June 15/18 Kyle Rowley: "No loading screens after the initial load into the game :). "
1:38 am, May 4, 2020
Sardukhar replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 13, 2019 @ 2:17:20 pm PDT
Dev Answers:
Most of what follows must be seen as temporary and subject to change. There are no promises being made here and you are not guaranteed results. Batteries are not included! So, see these as what they are - CD Projekt Red developer posts from the Net that represent -that answer- at -that time-.
And no more. Things change in development right up until release.
Let's have a good time and pleasant read and be kind to each other, thanks.
------------------------------------------------------------------------------------------------------------------------------------
Here is the perfect way to begin:
Marcin Momot: "On behalf of the whole team, thank you very much for your kind words and for the trust you have in us."
Adam Kiciński, President, CD Projekt Red S.A.:
"We always look at the quality because we truly believe in it."
Spoiler------------------------------------------------------------------------------------------------------------------------------------
>\Are there official preorders anywhere yet?
Yes! https://www.cyberpunk.net/ca/en/pre-order
>\Does the physical PC version come with a disc or a code? If code, for which platform?
June 17/19 Vattier: "Yes, box with PC edition will contain a GOG code.
Due to the size of the game, it would require an unrealistic number of DVDs. We considered using BluRay discs, but a standard PC config doesn't include a BluRay Drive, so we decided to use the next most convenient solution. "
>\Will we get some kind of playable demo/beta before release?
Feb 1/19 Lilayah: "We have no plans for that."
>\Multiplayer?
June 15/19 Paweł Sasko: "We’re not really working on multiplayer, our sole focus is single-player. We’ll do that, then we’ll see. We’re not saying no but we’re not saying yes. If something does happen it will definitely be post-launch and that’s as much as I can say right now.”
General Gameplay Questions
>\Isn't this game really an FPS? Or an FPS RPG or Immersive Sim?
June 15/18 Vattier: "Cyberpunk is not an FPS. It's not a shooter with RPG mechanics either. Cyberpunk is a role-playing game with attributes, skills, perks, items and choices with consequences. First person perspective is a tool we decided to use for narrative reasons. "
UPDATE: (some worries re: description, action elements, etc since last year):
July 15, 2019 Quest Director Mateusz Tomaszkiewicz: "Our game is still first and foremost an RPG "
>\Have you replaced the Lifepath-Childhood Hero? What are the Lifepath options now?
July 1/19 Paweł Sasko: "You can be Nomad, Corpo or Street Kid. Each of that Lifepaths has a different starting location and story background that are strongly connected with the origin story."
>\Can we join a faction like the psycho squad?
July 1/18 Vattier: "Freedom is the biggest value for cyberpunks, so they wouldn't permanently join any faction. In the game you will be able to work for various factions, but it won't be possible to join them ... We're not planning to introduce any reputation indicators for factions. Your reputation will be measured by a general Street Cred - reflecting how you're seen by the street. You will be able to increase it through side missions and it will allow you to unlock access to additional content, such as new shops or new missions."
>\100% non-lethal runthrough?
June 10/19 Paweł Sasko: "But everything else [that isn't super lethal like a bazooka] actually has a nonlethal option," he said. "Pretty much every gun, pretty much every cyberware, you're able to use in a nonlethal way. You're able to knock them down, choke them, make them sleep and so on. There are ways not to kill them and spare them, like the way you could do with Sasquatch, the boss. "
>\Can you do non-lethal even in cutscenes and cinematics?
June 23/19 Lilayah: "It is possible to do non-lethal, including cinematics, but you might still have to hurt people, or you might have to walk out of the fight and have this affect narrative. "
>\Will there be multiple Difficulty Settings?
July 17/19 Alvin Liu: "Yes, of course, of course. The most fun one I think will be the Hardcore setting where we turn off the UI you live as well. And that will be a real challenge for a lot of players. Also, at the same time, if you want to play more casually for the story and maybe you’re not experienced with shooters, which was a real big concern for us. We want to tell a story and maybe you’re a big fan of The Witcher and you’re not comfortable playing a shooter, we have settings available for that. "
>\Will the HUD and Damage Numbers above the heads be adjustable?
Aug 28/18 Marcin Momot: "That is exactly our plan. A lot of HUD elements (including damage numbers) will be optional. "
>\Is Netrunning in the game? Is it a big part of the gameplay?
August 21/18 Kyle Rowley: "Assassinating people and controlling devices by remote...Netrunning is a core pillar of our gameplay."
June 23/19 Lilayah: "You can use nano-wire to hack people from a distance. You can also hack hardware ports to tap into hardware and other people. The eyes during netrunning is a cool effect. Your body turns into a giant CPU, hence the icebath. You can also see people who netrun"
>\Are there mini games?
June 2019 Lilayah: "Hacking for sure, and we have other activities in mind. Streetracing! Visiting a shooting range to level up your shooting skills. We'll surprise you! "
>\Will there be a card game in 2077? As Gwent was for Witcher?
August 2/19 Rafal Jaki: "There is no plan to have a card game in the video game.”
Combat/Movement Questions
>\Can you go prone?
Sept 5/18 Kyle Rowley: "You can see your feet (And body) but we don't allow prone atm. "
>\Is jumping context-activated or anytime?
June 16/18 Kyle Rowley: "You can jump any time. It's not context driven. "
>\Do enemies fight with limbs shot off?
June 17/18 Kyle Rowley: "Yes they do. We have a wounded state when limbs are dismembered. "
>\Can I attack anyone? Any NPC?
July 2019, Twitter: "Hey there. You won't be able to attack children or NPCs connected with the plot, but other than that you can be aggressive towards most people you meet."
>\Are there things like API (Armor Piercing Incendiary) rounds? (Miiight be Sard's favourite 2020 ammo..had no influence on this featuring. Honest)
July 2019 Alvin Liu: "You can change a gun’s type to maybe start shooting thermal bullets, which can actually light on fire because they’ve just built up so much heat. " (Wheeeeeee!)
Last edited: Aug 11, 2019
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Sardukhar
SardukharModerator#2
Jun 16, 2018
Game Design/Music/Media Questions
>\What is the most important thing when planning a quest?
Sept 11/18 Bensensimmerns: "Honestly, the most important thing is to have an idea for a story that's interesting and speaks to the themes of the game. Usually that comes first, and then we think about what would actually be the interesting gameplay connected to it. So usually we only go ahead of the quest if it gives us a good opportunity to do both."
>\Who created the music in the demo?
Aug 28/18 Marcin Przybyowicz: "All music assets (all but one, to be precise) were composed and produced internally, including Chippin' In and other radio/media tracks."
>\Which band made the Chippin' In song? Will they be the band Samurai you hear in 2077?
July 2/19 Marcin Przybyłowicz: "..the massive riffs, powerful drums, and hard-hitting vocals the guys from Refused deliver as Samurai have blown me away.”
>\Any chance to hear the 2018 version in the game? As a cover or part of a soundtrack release?
June 16/19 Lilayah: "We will only include the latest version of Chippin' In in the game." and to the cover/soundtrack: "Nope, nope."
City/World Questions
>\Number of Districts?
CDPR Handout, 2018: Six. City Center, Heywood suburbs, industrial area Santa Domingo, high class Westbrook, Mid/lower class Watson and ruined Pacifica.
>\Number of Gangs?
June 2019, Lilayah: "There are quite a few gangs. 6 different districts and each has their own gang. There are sub-gangs, but it's too early to say and too spoilery. More details to come later. "
>\What's the weather like? Bright and sunny or?
Aug 29/18 Benzenzimmern: "Hey, we'll have daytime, we'll have nighttime, we'll have sunny days, rainy days, gloomy days, etc.. It's a big game, and we only showed a small slice so far. "
>\Can we go outside the City?
June 13, 2019, Paweł Sasko : “But the game isn’t only Night City. There’s an area surrounding it, the Badlands. You can leave the city and explore, see what the world looks like outside the city and… it looks harsh outside the city. But you have quests there, contracts you can do, and you’ll be sent there by the main story as well. And there are also a few other surprises.”
>\How big is the game? How many miles of roads are there? I heard 12...?
July 11/18 Benzenzimmern: "It has however many miles of road we're making it at the moment. If you heard any specific predictions about the size of the game or the length of our roads, they're not accurate, as we're constantly developing and iterating. What I can say is that Night City is a big, dense, awesome place ;D "
Companion/Romance Questions
>\Are there always companions?
Aug 31/18 Benzenzimmern: "Hey, like in The Witcher, if the story calls for it, you will have a companion or two for a mission, but we don't want to do a "companion system" where you're never alone. "
>\How does this work in-game?
Aug 31/18 Benzenzimmern: "...it can also be dependent on the choices you made. Sometimes if you leave someone behind and it makes sense for the story for them to stay behind, we'll do it. And another time they might catch up. Whatever works best in a situation. "
>\Tell us of Romance! Dancing, scented shoulders, pupils widened by desire or wine...
June 2019, Lilayah: "Romance is a big part of gameplay. You can romance other characters and it's up to you how deep those relations are. Unlike Geralt, you can define V's own sexuality and sexual orientations. Other NPCs and characters already have preset preferences though. "
>\Full nudity in game?
June 2019 Lilayah: "Full nudity will still be in the game. Of course it will be. "
Perspective Questions
>\Will we be able to see our character while in the inventory screen
June 18/18 Kyle Rowley: "You'll see your character in the inventory. "
>\FOV, head movement options?
June 2019, Lilayah: "There's also the option to walk around like a normal person and disable bobble-head mode and motion blur on V's vision. We've listened carefully to the people who had trouble with First Person Perspective. "
>\Can you see your own limbs, etc? Perspective on own body?
June 16/18 Kyle Rowley: "We have it. If you look down you can see your body and legs. We also show it when vaulting, sliding "
>\Can we see hands when shooting, etc?
June 16/18 Kyle Rowley: "Yes, although we have different poses depending on the weapon of course."
>\Does the view stay in First Person while aiming from cover?
June 16/18 Kyle Rowley: "Yes, always remain in FPP."
>\Is dialogue a third-person cutscene? Like Witcher 3?
June 16/18 Kyle Rowley: " It doesn't mean dialogue no. All dialogue options are done in FPP. This ensures we keep a seamless FPP perspective to maintain immersion."
Last edited: Aug 16, 2019
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Sardukhar
SardukharModerator#3
Jun 16, 2018
Character Questions
>\Is there a morality meter of some kind? Like Paragon/Renegade?
Dec 6/18 Benzenzimmern: "We won't do an arbitrary morality meter for Cyberpunk. We try to handle these things in a more organic way, by tracking choices you make, and how they affect the people you interact with.
So a ganger on the other city of the city won't care if you told a fixer to ♥♥♥♥ off, but the fixer might remember (or maybe they know each other, so now you got a whole new situation on your hand). Basically, we try to keep it as true to life as possible. "
>\Are there skills? Stats? Perks? How do they improve?
July 26/18 CP2077 Twitter: "We have Attributes like STR, REF etc. which can be raised by leveling up and Installing body cyberware; Skills, raised by successfully performing actions (Hacking, Crafting, Short Guns, Long Guns etc.); Perks unlocked with both Street Cred and XP."
1:38 am, May 4, 2020
Sardukhar replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 13, 2019 @ 2:15:45 pm PDT
For conveniences sake, I gathered the smallest 2 of these - The FAQ and Dev Answers here.
FAQ:
Some of you look shiny-new, so we figured you’d have questions … everybody does. To help out as best we can we've created an unofficial FAQ! All new information from E3 2019 will be in green for a bit. Want a little introduction? Check out the announcement trailer from 2013:
Spoiler: Personal Responsibility
- What is Cyberpunk 2077?
Cyberpunk 2077 is a single player story driven role-playing game being crafted by CD Projekt Red for mature audiences. It is a first person, open world RPG with skills, stats, branching dialogue and player-altered quests. It’s based on the pen and paper role playing game Cyberpunk 2020 by R.Talsorian Games Inc.
- Who is CD Projekt Red?
They're the developers behind the acclaimed Witcher series. In our opinion, they make the best RPGs in gaming. They're also the overlords of this particular Forum (so we may be biased). If you see anyone with a red highlight around their posts here, you've found one of them!
- Do I need to know Cyberpunk 2020 lore?
No! Cyberpunk 2077 is its own thing - although if you are familiar with 2020, you'll find lots of old friends here. The game does share a timeline that stems from its source material.
- What platforms is Cyberpunk 2077 coming out on?
PC, PlayStation 4 and Xbox One.
- Let's talk perspective! First Person only?
Yes, First Person Perspective. Not a decision made easily, but at CDPR, story matters most. For CP2077, first person works best for the story they are going to tell us. V will be your character and hopefully, you will become V. If you're just dying to be able to see more of yourself as V, CDPR has been confirmed that there will be an inventory view, mirrors and that the game will have some form of photo-mode.
- Is there going to be VR support?
Currently there are no plans for VR support.
- Any idea whose involved with the game yet?
Keanu Reeves, Cherami Leigh & Gavin Drea are all confirmed to be voicing characters in the game.
- What is the story going to be about?
All we've seen in the promotional materials is that "You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality." Stanislaw Swiecicki told GamesMaster Magazine "We’re putting all our narrative firepower into allowing gamers to experience their story, one in which their decisions will shape who their character really is ... It goes without question, though, that the dystopian future we’re putting you in is a dark and violent place. Being in control of who you are and having it stay that way is what matters most. You’re never trying to save the world, it’s always about saving yourself.”
- So V ... pre-made character or player-created?
Kyle Rowley told Gamespot that there will be a full character creation system, including customizable body, face, hair and gender. Also, V's back story will be customizable through a Life-Path system. There are no fixed classes. Instead, have the freedom to evolve V as you want him or her to be, whether it be a Netrunner (hacker), Techie (engineer) or Solo (mercenary) or a mix of them all.
- How will character progression work?
As V, you will have attributes which can be improved by leveling up or installing cyberware. These stats include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool. There is no level scaling though according to Kyle Rowley. There will also be skills (which are improved by successfully performing actions) and perks (which can be upgraded using both XP and street cred). You will get Street Cred by completing side missions and jobs in the city. Street Cred is your repuation and will unlock quest givers and vendors as you increase it.
So what difference do these things like stats, skills, class, cyberware and lifepath make?
They all can effect the options available to the play in the minute to minute of gameplay. The "street kid" life path choice can open up an alternate dialogue option in the right moment. Having more strength or cool can make it easier to influence some foes. Having a real time translator makes it so V can understand people speaking foreign languages with subtitles in her optical view. A higher engineering skill might give V more access to dialogue options which allow her to talk shop with a techie.
- How big is the game going to be?
We have no idea how big the city itself is yet ... but we know for sure that it will be different from anything CDPR has done in the past. Night City is much more vertical place.
There are six main districts in Night City, and each has it's own unique feel.
City Center: Night City's biggest pride, this is the heart of corporations, the cluster of neon, and the quintessence of luxury.
Watson: A unique mix of Asian cultures, it is a fallen corporate giant now populated by immigrants, hiding various bazaars and markets in a tangle of narrow alleyways.
Westbrook: Featuring tourist-oriented Japantown, it is a place for the wealthy who like to work hard and play hard.
Heywood: Living in one of the neighborhoods of the predominantly Latino area means you successfully managed to climb the social ladder -- it's a massive suburban housing district, with an underlying gang problem.
Pacifica: On the other end of the spectrum, this is the most dangerous part of town, abandoned and overrun by gang activity. Separated from the rest of the city, it's a place of immense poverty.
Santo Domingo: All of Night City is powered from here, with its countless power plants and industrial factories, stuck in an endless cycle of modernization.
There will also be the Badlands, which is the area surrounding the city, the outskirts. The Badlands have a faction of nomads. "These are people who live on the road most of the time, so they travel between the states and see the wastes, and sometimes they stop for a longer time near specific cities."
Spoiler: NIGHT CITY METRO MAP
- So can we have vehicles?
Yes! Both cars and motorcycles. Driveable in First and Third person. Combat in them too! ( Also, it's been confirmed that aerial vehicles (flying cars) are in Night City, but we'll only be able to fly in them in limited parts of the game.
-Okay. So tell me about Night City?
In the dark future of 2077, “America” is a thing of the past, scrambled into more pieces than you could find in a Tech's workshop. Megacorporations control all aspects of civilized life, and gangs rule the rest.
Gangs rule the rest?
Yes! The gangs in Night City are a big part of the lore in CP2020, and many are represented here. So far we know about Maelstrom, the Voodoo Boys, the Animals, and the Valentinos. They each have their own distinct style and background.
-Sounds pretty miserable, what do people do for fun?
For many Night City residents, crushing poverty and homelessness are significant and likely inescapable problems. Despite this, most are still entranced by the glitz of showbiz and luxurious lifestyles of the privileged elite. Breakthroughs in neural technology paved the way for people to share recordings of their own personal memories and emotions via tech known as “braindance” (or BD). Some BD productions put actors in staged situations to create “false” memories, to give viewers the feeling that they’re living in an action film. Other BDs are simple recordings of a day in the life of the world’s biggest and brightest stars. The ability to “become” a celeb and experience a life of luxury gives many a chance to escape their own miserable reality. As a result, braindance addiction has become an ever-growing problem for the city’s poor. Also, as with all forms of entertainment media, illicit braindance recordings (XBDs) can be found easily in the seedy underbelly of Night City’s black market.
Anything to do in town that’s more based in reality?
Of course! Night City is a diverse place with people from all walks of life, backgrounds, and cultures. As a result, there’s an array of nightlife establishments, each with their own appealing theme and atmosphere.
Are there going to be any mini-games in Cyberpunk 2077?
So far, it has been confirmed there will be a hacking game associated with netrunning, car races, target practice and boxing ... though there may be more.
Does V have a place to stay in the City?
Absolutely. You will be able to buy a couple of apartments in different locations.
How will we interact with other characters in the game?
Lots of ways! You can have conversations with NPCs and interact with them. NPCs are vessels that answer your questions about your choices and how you want to progress through the story, and your relationships with them are important.
How will the conversations work?
CDPR has been calling it the “interactive scene system,” where the player is still allowed agency within scenes. That way the player not only picks the dialogue, but can choose to take various actions within the scene as well, like pull a gun, motion for someone to hide, lean in for a kiss, or stick out a chrome skinned hand for a handshake.
... soooooooo … romances?
Romances are in the game. Some NPCs you will be engaged with long-lasting romances, but some options will include one night stands. (11) Patrick Mills said romances will be "similar to the Witcher, but with more diversity. There are a lot more options. You know, you're defining your own character here, which means defining their sexuality any way you want ... it's up to you to decide. We've got NPCs that are gay, we've got NPCs that are bi, we've got NPCs that are straight, because we want them to feel real and that they have preferences as well."
- How will combat work?
There will be both ranged, melee and stealth combat. CDPR is drawing on their experiences in TW3 for the combat, but adapting it to a modern world and first person perspective.
What kinds of weapons can the player use?
There will be all sorts of weapons, including power weapons, tech weapons and smart weapons. And ways to puzzle solve WITHOUT combat! As far as specific weapons, we've heard about smart rifles (with target tracking bullets), assault rifles, hand guns, sub machine guns, shotguns, sniper rifles, guns installed into V's arm, mantis blades, katanas, nanowires, & beer bottles.
- Is a pacifist play-through possible?
It will be possible to complete the game without killing anyone, but V will sometimes have to use violence to some extent. Night City is a dangerous place after all.
- Is the Net in the game? For hacking and whatnot?
Yes! In the world of Cyberpunk use of the web is common. In Cyberpunk 2077, there is a class of characters called netrunners, who focus on using the net and various digital tricks to get things done. "During missions, you’ll clash with hostile netrunners defending corporate megabuildings—both in cyberspace and in the real world."
Spoiler: Spot Some Apparent Netrunning at the End
- What other tech can we expect to see in the dark future?
In Night City, even though cybernetic prosthetics were originally developed for practical and medical purposes, they’ve since become a matter of lifestyle choice. Cyberware has become as commonplace as tattoos and jewelry. The reasons for installing it are many and varied, including simple tech upgrades, combat enhancements, and even fashion statements. The possession of trendy cyberware has become an integral and defining part of Night City culture. Uniqueness is just another form of currency. To make it big, you need to look the part. Style is everything.
- How much tech can we install?
Close to full body mods will be doable for the player. Arms, legs, spine, etc if so inclined. But we wont be able to become full cyborgs for a variety of reasons. It appears from the 2018 demo (below) that cyberware will have a "humanity cost" associated with it. In CP2020, if you installed too much Cyberware, you would become a "Cyberpsycho" who has completely lost touch with their humanity and control of their actions. We haven't heard how humanity cost will effect gamplay in 2077 yet, but it has been said that Cyberpsychosis will be represented in the game, and that we wont be able to go so far as to lose all control of V.
- Sounds pretty good. Is there anywhere I can see the game in action?
Indeed there is. CDPR dropped a 48 minute gameplay demo in 2018. And one in 2019 as well!
- I like what I'm seeing, when will I be able to get my hands on it?
April 16, 2020. It’s currently available for pre-order.
1:38 am, May 4, 2020
Engels78 replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 26, 2019 @ 9:34:49 am PDT
Originally posted by CoolNatureBoy:Yeah But i was hoping from dev answers like how they answered about others...Originally posted by Engels78:It was probably censored for show purpose, as they wrote in this you wrote here there will be full nudity, and we could see in gameplay demo naked ti-ts (quite close).
It was kinda annoying in Saints Row, but honestly... I don't care much if in protagonist creator I will have censorship for ti-ts, as in game I will not go naked 😉 and even if, it is FPP game, so will not watch hole time my bu-tt 😉 And I saw already in shown gameplay that there was NO censorship in game! So... I am not worried much.
1:38 am, May 4, 2020
Engels78 replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 18, 2019 @ 10:16:19 am PDT
Originally posted by CoolNatureBoy:What about for Character creation menu scene ?Originally posted by Sardukhar:
>\Full nudity in game?
June 2019 Lilayah: "Full nudity will still be in the game. Of course it will be. "
https://steamcommunity.com/app/1091500/discussions/0/2686880925153583485/
Will there be option to view em as uncensored ? Did dev mentioned about that one ?
It was probably censored for show purpose, as they wrote in this you wrote here there will be full nudity, and we could see in gameplay demo naked ti-ts (quite close).
1:38 am, May 4, 2020
Draconifors replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. November 3, 2019 @ 10:46:35 am PDT
No info available yet.Originally posted by LoneWolf:Achievements?
But all released CDPR games, with the exception of The Witcher 1, have achievements so personally I would expect Cyberpunk to have them as well. We'll see.
1:38 am, May 4, 2020
CoolNatureBoy replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 24, 2019 @ 2:28:00 pm PDT
Yeah But i was hoping from dev answers like how they answered about others...Originally posted by Engels78:It was probably censored for show purpose, as they wrote in this you wrote here there will be full nudity, and we could see in gameplay demo naked ti-ts (quite close).
1:38 am, May 4, 2020
CoolNatureBoy replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 14, 2019 @ 3:12:39 am PDT
And What about for Character creation menu scene ?Originally posted by Sardukhar:
>\Full nudity in game?
June 2019 Lilayah: "Full nudity will still be in the game. Of course it will be. "
https://steamcommunity.com/app/1091500/discussions/0/2686880925153583485/
Will there be option to view em as uncensored in final version ? Did dev mentioned about that one ?
1:38 am, May 4, 2020
CoolImmatureNatureBoy replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 24, 2019 @ 2:28:00 pm PDT
Yeah But i was hoping from dev answers like how they answered about others...Originally posted by Engels78:It was probably censored for show purpose, as they wrote in this you wrote here there will be full nudity, and we could see in gameplay demo naked ti-ts (quite close).
12:04 am, May 28, 2020
CoolImmatureNatureBoy replied to Our Unofficial FAQ, Developer Answers and Everything We Know Threads. September 14, 2019 @ 3:12:39 am PDT
And What about for Character creation menu scene ?Originally posted by Sardukhar:
>\Full nudity in game?
June 2019 Lilayah: "Full nudity will still be in the game. Of course it will be. "
https://steamcommunity.com/app/1091500/discussions/0/2686880925153583485/
Will there be option to view em as uncensored in final version ? Did dev mentioned about that one ?
12:04 am, May 28, 2020