Quest: Beat on the brat - gameplay issue
In the fistfight quest chain "beat on the brat", there is an issue of using dodge/sidestep in the fistfights. If you do, the opponents just track you and the punch will hit regardless, turning dodge entirely useless in these fights. I can't believe this is intended.
This is very obvious when using Kerenzikov augment, since time slows on a successful dodge (letting you know that the dodge was successful), and you see the opponent pivot on their feet while their punch is in the air and you...
Quest: Beat on the brat - gameplay issue
This is very obvious when using Kerenzikov augment, since time slows on a successful dodge (letting you know that the dodge was successful), and you see the opponent pivot on their feet while their punch is in the air and you...
Quest: Beat on the brat - gameplay issue
Posted in