NVIDIA features (Ray-Tracing and DLSS, Hairworks, etc)
just checking out if there is an official or unofficial news about the topic.
since the witcher 3 had hair works I expect the cyberpunk would have some extra post processing's features too.
20 hours ago
author_name
MeHrAnM.D
author_link
https://steamcommunity.com/id/md201414
post_raw_date
20 hours ago
source_url
https://steamcommunity.com/app/1091500/discussions/0/2291716608409210016/
Samantha Raven replied to NVIDIA features (Ray-Tracing and DLSS, Hairworks, etc) June 5, 2020 @ 1:02:41 am PDT
Ray tracing and Nvidia Hair works are both confirmed already and i saw a video clip of the game setting system and both Ray Tracing and Hairworks was a option along with DLSS where in the settings of option.
You will beable to enable them if your gpu can support the features.
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fcdn.segmentnext.com%2Fwp-content%2Fuploads%2F2018%2F08%2Fcyberpunk2077_rtx.png&f=1&nofb=1
A Link of the settings for ya. =)
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(^,^)
()(")(") Thanks for taking time and reading my post. <3
12:04 pm, June 5, 2020
MasterDrake replied to NVIDIA features (Ray-Tracing and DLSS, Hairworks, etc) June 4, 2020 @ 12:40:48 pm PDT
it would be weird if they didn't implement dlss too since they've partnered with nvidia.Originally posted by CursedPanther:Ray tracing feature has been confirmed since last June. No words on DLSS or other fancy NVIDIA techs yet.
12:04 pm, June 5, 2020
BeefKrieger replied to NVIDIA features (Ray-Tracing and DLSS, Hairworks, etc) June 4, 2020 @ 9:52:06 am PDT
would be nice, but i guess nope. Hairworks is really performance heavy. we probably see realistic hair in videos game in 10-20 years on every person/animal and so on.
12:04 pm, June 5, 2020