Random Engine Optimization ideas
Hey,
so I am concerned about CP's performance, especially on older hardware, and I would like to present a few ideas.
Firstly, as far as I understand from game behaviour, data miner's finds, reported bugs, etc...the game uses quite a lot of threads to run, synchronize and propagate all of its logic.
Threads are prioritized, and in general, they are not getting enough CPU time.
That is currently handled by a brute force - like instantly despawning NPCs, stopping water simulation,...
Also...
Read more
so I am concerned about CP's performance, especially on older hardware, and I would like to present a few ideas.
Firstly, as far as I understand from game behaviour, data miner's finds, reported bugs, etc...the game uses quite a lot of threads to run, synchronize and propagate all of its logic.
Threads are prioritized, and in general, they are not getting enough CPU time.
That is currently handled by a brute force - like instantly despawning NPCs, stopping water simulation,...
Also...
Read more
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