i hope its like Deus Ex: Human Revolution
Jul 1 @ 6:09pm
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adz
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https://steamcommunity.com/profiles/76561197961608383
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Jul 1 @ 6:09pm
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https://steamcommunity.com/app/1091500/discussions/0/2569816316388514776/
Ⅴ replied to i hope its like Deus Ex: Human Revolution July 3, 2020 @ 4:02:56 pm PDT
Deus Ex is based on William Gibson's Neuromancer, where corporations take a higher ranking of nations, and poverty is a natural phenomenon.Originally posted by Aikido:
In the DE:HR if you go to "Extras" and select "In the making of..." You will hear Cyberpunk 3x times in that Documentary...
But as Technology advances, I agree, Deus Ex is the closest we got, Until CDPR Unleashed the Trailer of this beauty...
12:04 am, July 4, 2020
Ⅴ replied to i hope its like Deus Ex: Human Revolution July 1, 2020 @ 7:40:27 pm PDT
Originally posted by Superman:Deus Ex wasnt really triple a game what Cyberpunk is. Cyberpunk is probably closer to 100 mill, DE was maybe 30 or so. Cyberpunk is 7 year old with 400 staff, you do the math, how much this cost, plus add all marketting stuff.
"I never asked for this" - (I just finished DE:HR and got 59 Achievements)
Depends on which Deus Ex, there are 4 titles of it, the 1st () changed the gaming industry, and they were also based on the cyberpunk lore of corporations taking control, And if you finish DE:HR and let the ending show you the amount of people that created it, its more than 500!
(Nexxus+Eidos+SquareEnix)
12:04 am, July 4, 2020
Superman replied to i hope its like Deus Ex: Human Revolution July 1, 2020 @ 6:38:57 pm PDT
Deus Ex wasnt really triple a game what Cyberpunk is. Cyberpunk is probably closer to 100 mill, DE was maybe 30 or so. Cyberpunk is 7 year old with 400 staff, you do the math, how much this cost, plus add all marketting stuff.
12:04 am, July 4, 2020
Centisteed replied to i hope its like Deus Ex: Human Revolution July 1, 2020 @ 8:47:41 pm PDT
At least in Deus Ex, you had some third person view. I'm not really grooving to the idea of moving around in an RPG environment as if I was on an FPS shooter map.
Deus Ex also had flying ships and some amazingly bizarre cities to go through. I hope they'll make another one...with third person view. It'll probably blow this one away..lol
12:04 am, July 4, 2020
Aikido replied to i hope its like Deus Ex: Human Revolution July 3, 2020 @ 4:07:43 pm PDT
Originally posted by Ⅴ:Deus Ex is based on William Gibson's Neuromancer, where corporations take a higher ranking of nations, and poverty is a natural phenomenon.Originally posted by Aikido:
In the DE:HR if you go to "Extras" and select "In the making of..." You will hear Cyberpunk 3x times in that Documentary...
But as Technology advances, I agree, Deus Ex is the closest we got, Until CDPR Unleashed the Trailer of this beauty...
Absolutely, the cyberpunk genre inspirations are abundantly clear in DE:HR (and throughout the DE franchise.) I'm just talking about the sheer ambition of 2077's design goals for the player experience, which dwarf DE's, which is saying a lot. Think about how ambitious DE was just on its own. For a game to target, and succeed in, going beyond that by creating a contiguous open world of the density we've seen so far in this game's, is a little mind blowing. And I just feel like people are selling that a little short is all. I think some people just see a first person action game with some Deus Ex-like player choice but in a larger world, and I think it aspires to go well beyond that.
12:04 am, July 4, 2020
Aikido replied to i hope its like Deus Ex: Human Revolution July 3, 2020 @ 3:56:35 pm PDT
I loved Deus Ex: HR, it was one of the most atmospheric and engaging games I've ever played (since the original Deus Ex at least.) I much preferred it to Mankind Divided which, while I enjoyed it, departed too much from the atmosphere and sort of noir vibe of HR imo.
That said, as I said in another recent topic, and will quote here, while the comparisons are understandable, I think likening it to Deus Ex misses the point and sells short the ambition of 2077 by a lot.
As I said there:
I think comparisons to Deus Ex are more to do with the modular nature of character builds and the hybrid genre bending nature of the game than anything else. That said, I feel like comparisons to both Deus Ex and GTA V (and Watch Dogs, and Red Dead alike,) kind of miss the point of what CDPR are going for here. I've noticed a lot of dissonance between what I think a thorough digestion of all the material shown so far indicates the game will actually be, and what various groups of players seem to be taking from that material instead.
What Deus Ex comparison inclined players see: Deux Ex Human Revolution but in an open world with driving. This isn't representative of what we should expect, because... Deus Ex - even if we ignore its hub based, mission-based, and static time of day based nature - is much more of a spy thriller narratively and conceptually than Cyberpunk. They do share in common choices affecting outcomes and in-mission options, so there's that comparison to be made at least. But the structure in how it achieves that differs, as do the tone, concept, and intangible "feel," which is of course subjective.
...
What - imo - people should actually be seeing when they look at the material released so far: A moderately sized (by today's massive world standards, and in comparison to Witcher 3) open world that is densely populated, highly vertical, methodically explorable, with its own rich lore, tone, and atmosphere. An up close, low camera, first person perspective intended to depict the sort of immersive verisimilitude and almost simulation-like quality that you almost have to go back to a game like Shenmue to see (not saying they are anything alike - please don't infer that from the reference; speaking solely of the goal of immersive verisimilitude and detail density for its time.)
Attribute and skill based character progression systems that CRPG and ARPG fans should find more familiar than GTA or RDR fans would. Witcher 3 quality storytelling and character-driven narrative, but featuring much more player choice and agency this time around, as we aren't paying a pre-made character (which also sets it apart from the other games mentioned, incidentally.) Featuring a blend of first person shooting, hacking, stealth, and melee, and soft cover, as well as perks and enhancements, implemented in its own way, via systems heavily inspired by the PnP game from which 2077 takes its inspiration.
In short... this is a very different beast. This, if they nail it, is going to be a very special game. The pacing, tone, everything is going to be, while perhaps analogous to past games in parts, cumulatively unlike anything we've experienced before. That's why many people who understand this are so hyped for it. This is something many of us have only dreamed of. A game set in this sort of heightened, tech-noir-like future, in an open world, yet not an open world that prizes scale over density or immersion as so many do. A world all about sense of place and immersive reality. A game which while full of exciting battles (for those who want them - remember that we can do no kill and stealth runs as well,) is also ultimately a slow burning, atmosphere-oozing, RPG experience intended to be taken in and savored.
It's the full on RPG nature of the game, combined with it being truly open world, that is going to make it unique for a game in this setting, and I think people underestimate how important and impressive that truly is.
12:04 am, July 4, 2020