[Modding] .fbx exporter issue in Blender/Maya when viewing .fbx -> .mesh ingame
Not really sure where to take this so who knows, maybe I'll get lucky and a dev will read this and be able to provide some insight.
I am in the process of documenting my attempt to re-rig the Citizen Formal Bolero Jacket so it is player wearable. I have no 3d modelling/rigging/animating experience so the past 56 hours have been...rough. I understand this jacket was not designed to be player wearable and in first person perspective (FPP). In FPP, the player head model drops beneath the floor...
[Modding] .fbx exporter issue in Blender/Maya when viewing .fbx -> .mesh ingame
I am in the process of documenting my attempt to re-rig the Citizen Formal Bolero Jacket so it is player wearable. I have no 3d modelling/rigging/animating experience so the past 56 hours have been...rough. I understand this jacket was not designed to be player wearable and in first person perspective (FPP). In FPP, the player head model drops beneath the floor...
[Modding] .fbx exporter issue in Blender/Maya when viewing .fbx -> .mesh ingame
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