[Modding] .fbx exporter issue in Blender/Maya when viewing .fbx -> .mesh ingame
Not really sure where to take this so who knows, maybe I'll get lucky and a dev will read this and be able to provide some insight.

I am in the process of documenting my attempt to re-rig the Citizen Formal Bolero Jacket so it is player wearable. I have no 3d modelling/rigging/animating experience so the past 56 hours have been...rough. I understand this jacket was not designed to be player wearable and in first person perspective (FPP). In FPP, the player head model drops beneath the floor...

[Modding] .fbx exporter issue in Blender/Maya when viewing .fbx -> .mesh ingame

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Cyberpunk 2077

Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt. Adapted from the tabletop game Cyberpunk 2020, it is set fifty-seven years later in dystopian Night City, California, an open world in which players assume the role of "V".
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