Do ray-traced shadows replace regular shadow settings?
Does anyone know how ray-traced shadows work with all the other shadow options? Do they replace them? If I enable RT shadows, what does that mean for Local Shadows, Cascade Shadows, Distant Shadows, etc.?
In Tomb Raider if you enabled RT shadows, it automatically disabled the regular shadow options to keep this clear. Cyberpunk doesn't and is confusing.
In Tomb Raider if you enabled RT shadows, it automatically disabled the regular shadow options to keep this clear. Cyberpunk doesn't and is confusing.
Posted in