Katana gameplay
9 hours ago
author_name
[USG] Hitman2b
author_link
https://steamcommunity.com/profiles/76561198035002181
post_raw_date
9 hours ago
source_url
https://steamcommunity.com/app/1091500/discussions/0/2569816492274554696/
zacharyb replied to Katana gameplay July 4, 2020 @ 10:40:55 pm PDT
Here's a list of the ratings Cyberpunk 2077 got for Brazil:
Weapons without violence (everyone);
Moderate or hinted use of licit drugs (everyone);
Weapon with violence (10+);
Criminal action without violence (10+);
Description of consume of licit drugs (10+);
Derogatory Language (10+);
Verbal Agression (12+);
Violent acts (12+);
Sexual pleasurement (12+);
Consume of licit drugs (12+);
Violence description (12+);
Exposure to danger (12+);
Exposure to death corpse (12+);
Body injury (12+);
Foul Language (12+);
Sexual Language (12+);
Blood (12+);
Description of illicit drug consumption or trafficking (14+);
Sexualization (14+);
Sexual exploitation (14+);
Intentional death (14+);
Nudity (14+);
Prostitution (14+);
Sexual Relationship (14+);
Consume of illicit drugs (16+);
Mutilation (16+);
Intense sexual relation (16+);
Suicide (16+);
Cruelty (18+);
12:04 pm, July 5, 2020
[USG] Hitman2b replied to Katana gameplay July 5, 2020 @ 12:22:10 am PDT
there will be military grade implant on the black market as far as am aware so would be possible if dev take it into consideration for those who want to play exclusively with melee weaponsOriginally posted by Deus Ignis:That would be so cool. Predicting movements and stuff.Originally posted by USG Hitman2b:well we have cybernetic implant so i believe it possible i mean we can have a cybernetic eye that could in fact predict the direction of where the bullet could go well i don't know i mean we might drug that slow time ( katana zero got it right but it's a heavy drug and if you don't take say drug your blocked in a really slow reality i suggest you try the game ro know more)
If there are like super expensive end-game cybernetics that makes you no longer dependent on drugs to see bullet time and move fast, that would be really nice.
12:04 pm, July 5, 2020
[USG] Hitman2b replied to Katana gameplay July 5, 2020 @ 12:15:52 am PDT
well we have cybernetic implant so i believe it possible i mean we can have a cybernetic eye that could in fact predict the direction of where the bullet could go well i don't know i mean we might drug that slow time ( katana zero got it right but it's a heavy drug and if you don't take say drug your blocked in a really slow reality i suggest you try the game ro know more)Originally posted by Deus Ignis:Nah they didnt mention physical shield. Something in the katana that helps you block. Man you'd have to be fast if you want to block bullets unless you are high on that bullet time inhaler all the time.Originally posted by USG Hitman2b:me neither but i don't think the shield is a good idea i would more see a deflect type of guard but using stamina ( unless it's a physical shield we speak about )
12:04 pm, July 5, 2020
[USG] Hitman2b replied to Katana gameplay July 5, 2020 @ 12:08:42 am PDT
me neither but i don't think the shield is a good idea i would more see a deflect type of guard but using stamina ( unless it's a physical shield we speak about )Originally posted by Deus Ignis:I'm more concerned about being able to block bullets. I heard some IGN guy saying that we could, and that the katana would have some sort of energy field to help you block(?) but so far I haven't seen anything like that in the latest katana gameplay.
12:04 pm, July 5, 2020
[USG] Hitman2b replied to Katana gameplay July 5, 2020 @ 12:07:25 am PDT
well the deflect / block of bullet is quite not what i was expect see Metal gear revengeance when raiden deflect bullet i was more excepting that tho i already see the implant helping you with thatOriginally posted by The Devil:Yeah the Melee combat could definetely improve, and I would like to see them add some more moves, giving a little bit of diversity to the melee gameplay so it doesn't get too repetitive and maybe then polish it a little bit if necessary.
12:04 pm, July 5, 2020
[USG] Hitman2b replied to Katana gameplay July 4, 2020 @ 10:28:45 pm PDT
that reassure me a bit to know thatOriginally posted by BloodNog:Originally posted by USG Hitman2b:to those that have seen the gameplay do you think it's will be more polish ? have more gore effect like clean cut of the head like fallout or dying light ? what do you think about it
There was a video of a clean head chop with a katana.
12:04 pm, July 5, 2020
The Devil replied to Katana gameplay July 4, 2020 @ 11:25:06 pm PDT
Yeah the Melee combat could definetely improve, and I would like to see them add some more moves, giving a little bit of diversity to the melee gameplay so it doesn't get too repetitive and maybe then polish it a little bit if necessary.
12:04 pm, July 5, 2020
GeraltOfNightCity replied to Katana gameplay July 5, 2020 @ 2:30:02 am PDT
Originally posted by The Devil:Yeah the Melee combat could definetely improve, and I would like to see them add some more moves, giving a little bit of diversity to the melee gameplay so it doesn't get too repetitive and maybe then polish it a little bit if necessary.
Guns animations like recoil, reload and such improve with skills and weapon familiaritiy so do melee weapons. Still not sure if they have weapon familiarity stat too but I guess they would.
12:04 pm, July 5, 2020
GeraltOfNightCity replied to Katana gameplay July 5, 2020 @ 2:27:51 am PDT
Originally posted by Deus Ignis:I'm more concerned about being able to block bullets. I heard some IGN guy saying that we could, and that the katana would have some sort of energy field to help you block(?) but so far I haven't seen anything like that in the latest katana gameplay.
But if that report is true... goodbye guns. Seriously.
There was a hard to find clip of katana gameplay that showcased it
12:04 pm, July 5, 2020
GeraltOfNightCity replied to Katana gameplay July 4, 2020 @ 8:32:14 pm PDT
The only shown gameplay is low lvl, low stat, low skill and low weapon familiarity so yes. Im sure itll be goory too. Mantis blades has a few seconds of footage where they cut an npcs head clean off so why katana wouldnt?
12:04 pm, July 5, 2020
Deus Ignis replied to Katana gameplay July 5, 2020 @ 12:18:44 am PDT
That would be so cool. Predicting movements and stuff.Originally posted by USG Hitman2b:well we have cybernetic implant so i believe it possible i mean we can have a cybernetic eye that could in fact predict the direction of where the bullet could go well i don't know i mean we might drug that slow time ( katana zero got it right but it's a heavy drug and if you don't take say drug your blocked in a really slow reality i suggest you try the game ro know more)Originally posted by Deus Ignis:Nah they didnt mention physical shield. Something in the katana that helps you block. Man you'd have to be fast if you want to block bullets unless you are high on that bullet time inhaler all the time.
If there are like super expensive end-game cybernetics that makes you no longer dependent on drugs to see bullet time and move fast, that would be really nice.
12:04 pm, July 5, 2020
Deus Ignis replied to Katana gameplay July 5, 2020 @ 12:11:21 am PDT
Nah they didnt mention physical shield. Something in the katana that helps you block. Man you'd have to be fast if you want to block bullets unless you are high on that bullet time inhaler all the time.Originally posted by USG Hitman2b:me neither but i don't think the shield is a good idea i would more see a deflect type of guard but using stamina ( unless it's a physical shield we speak about )Originally posted by Deus Ignis:I'm more concerned about being able to block bullets. I heard some IGN guy saying that we could, and that the katana would have some sort of energy field to help you block(?) but so far I haven't seen anything like that in the latest katana gameplay.
12:04 pm, July 5, 2020
Deus Ignis replied to Katana gameplay July 5, 2020 @ 12:06:52 am PDT
I'm more concerned about being able to block bullets. I heard some IGN guy saying that we could, and that the katana would have some sort of energy field to help you block(?) but so far I haven't seen anything like that in the latest katana gameplay.
But if that report is true... goodbye guns. Seriously.
12:04 pm, July 5, 2020
BloodNog replied to Katana gameplay July 4, 2020 @ 8:50:21 pm PDT
Originally posted by USG Hitman2b:to those that have seen the gameplay do you think it's will be more polish ? have more gore effect like clean cut of the head like fallout or dying light ? what do you think about it
There was a video of a clean head chop with a katana.
12:04 pm, July 5, 2020