Clothing mods bonus stacking visually, but not actually applied or inconsistent when not stacked
Issue:
Clothing mods bonus stacking visually, but not actually applied or inconsistent when not stacked
- Mods that do not stack:
- You are able to add multiple copies of the same mod on a clothing item (or multiple items) in hopes to get a huge benefit by stacking. Visually this shows that the values from the mod are additive to each other (+15% Crit Chance x 2 = 30% Crit Chance). However, looking at stats, this is not reflecting gear as only 15% is applied. Example:
- Crit Chance
- Crit Damage
- Shock/Thermal/Poison Immunity (obviously--but does not...
- You are able to add multiple copies of the same mod on a clothing item (or multiple items) in hopes to get a huge benefit by stacking. Visually this shows that the values from the mod are additive to each other (+15% Crit Chance x 2 = 30% Crit Chance). However, looking at stats, this is not reflecting gear as only 15% is applied. Example:
Clothing mods bonus stacking visually, but not actually applied or inconsistent when not stacked
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