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washu73 replied to Hopefully Difficulty is Smart May 12, 2020 @ 4:21:57 pm PDT
They way I would implement this if I was a dev would be to have the difficulty level set at three levels , 1: Story mode , this mode will be the least difficult and intended for people who just want t..
12:04 am, May 13, 2020
Riftstrider replied to What happens when we die will our minds be transferred into a data and then your data will be injected into an inferior version of your body as a punishment for death? June 22, 2020 @ 10:44:11 am PDT
I doubt the game will implement death as a mechanic tied to the lore like Souls/Strand-type games (chuckled a bit at the latter). My guess is it'll still work like in tW3. Checkpoints and saves. Tho y..
12:04 am, June 23, 2020
Nobutto[KEK] replied to No cloud save? No achievement? September 4, 2019 @ 4:28:11 pm PDT
The game is still in development ffs and what is it whit people and achievements. I mean I get it in some games, but in RPGs?!?!?! Where the whole point is choosing your own path XD+Cloud saves are mo..
12:04 pm, May 4, 2020
LordBlade replied to Hopefully Difficulty is Smart May 12, 2020 @ 4:46:26 pm PDT
Actually, implementing some sort of "Choice" mode where you only get auto-saves and exit-saves might help those who want to make actual choices, but know that if given the option to save and..
12:04 am, May 13, 2020
LiMiT™ replied to Can i get trauma team insurance? May 10, 2020 @ 3:54:05 am PDT
Originally posted by Hoboslayer:Its an open world game so its hard to imagine death as a final thing and reliance on saved games to come back.Or maybe im just thinking gta too much. Possibly. The majo..
12:04 pm, May 10, 2020